Wednesday, May 06, 2009

No Talking Tuesday # 84

The List:

jun went back and re did the u'vs for me
to straighten them up so it would be easier for me to paint

or maybe the normal map was cast from previous u.v

quick easy solution would
be to have a high rez map
on another u.v set and
mix it in via the shader
this second texture/u.v. set
would also be a tiling texture

there is a suggestion of
it in the 3D scan data
so it must be stone
to some extent

Remember you re-did
uv's for me
did you re cast a normal?

are you using version 5 or 6?

the obj i'm working on is version 5

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