Decapitation Frieze breakdown
Finally finished a camera fly through of one of the Maya Skies scenes I built at Insight.
This is the simplest scene of the five and proved a nightmare to render. Without getting into the gory mess that was the rendering process, suffice to say I had to launch each frame separately and render it for seven hours with loads of headaches a hundred and fiftey times over the course of a month.
The ruesults look great but it's not worth the hassle and may not even work in the heavier scenes. So I'm going to have to convert all my shaders and lighting and rendering from Fry Render to VRay, which will be a pain, but hopefully in the end I'll finally be able to render proficiently in VRay, something I've wanted to do for a while.
Anyway here is the Decapitation Frieze in all it's animated glory:
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