Wednesday, March 03, 2010

No Talking Tuesday # 127



The List:


TUESDAY
Finishing sussing out fry shader logic, nd values etc.
Install Fryrender


WEDNESDAY
Get comfortable with it, poke around
Create good stone shader for frieze
Create good stucco shader
OSARIO - Talk about shot with Jun/Todd, get fly through render ready

THURSDAY
With shader created for generic stone and stucco, do lighting render tests
Test sky system, atmosphere, glare and bloom, render layers etc.
Test camera properties
Test compositing layered render strategies
OSARIO - See rendered test as is now
OSARIO - Make a hit list of objects with textures that don't hold up

FRIDAY
Test shaders and lighting and compositing on render of decapitation frieze
Make custom version of stucco and stone shader to match frieze specularity/variation
OSARIO - Revisit and rework textures that don't hold up

MONDAY
With finished shader-ed, lit, rendered, composited frieze scene, add color texture
Tweak color texture
Do really high quality high rez render



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