No Talking Tuesday # 94
The List:
the scan data we have now around
that checkered area,
do we have photos that match it?
if so we can just focus on
texturing that properly and
once done using those areas
to clone in the checkered areas
but the actual geometry
not just a render right
if it's all one
map it's easier
well if there is no reference
at an angle then i'm not
sure how to proceed with
that strategy...
Also, the scan geometry that
is there, needs to be textured
as well right?
Well since I have to texture
the surrounding scan data
it would make sense to top
view texture project, especially
if there is exact photo, 3D scan
match, and clone in
But it would be worth
spending like a half an hour
browsing the data base
for a good angle shot first
If it's all one
map it's easier
want to mix beet salad
with mozzarella sandwich?
+ mineral water
+ side of lemon
tomorrow i can just try
quickly hacking a paint
job over a render or
screen capture from camera,
i didn't realize the geometry
looked that good, so that
may be enough and i
can camera project uv's
at least worth trying for an
hour
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