Wednesday, April 15, 2009

No Talking Tuesday # 81


Prepare yourself,
you are about to get a glimpse of the incoherent pedantic chaos
that is the art process on a cg production.
The following won't make sense to anyone outside of that world.
Though in reviewing the list I wonder if we even know what we're saying half the time.


The List:



so it's ok that the u'vs extend beyond the "o" one space?

i don't want it to repeat
that's crazy talk

i don't mean repeat as in the other o one spaces,
i mean extending beyond one square
does this make sense?

Jun...
I'm going to pull you back from the brink of madness

prepare yourself

we need the texture to exist as a square aspect ratio
and fit in a single o one space

why do you want to make everyone cry later?

it will be a 4k square texture, and if need be
we can just split the u'vs for the wall to run lengthwise
twice on the top and bottom of the texture space

you're sure we wont need to use the maya file for smoothing
or something?

are you suuuure?

ok
save this scene right now!

so it's saved now?

ok



Fresh coconut juice?

What were you describing
earlier that is made with honey?

Am I covered then?



Can you give me a u.v. snapshot
of the ball court and the normal map

AND the ambient occlusion

but doesn't it require you base it off the current uv's?

well then why not the ambient occlusion?

lies

i can do it in xsi in under ten minutes enough to work on

because the normal map wont help much for color map creation

which i'm doing now

this is true

but even more true with ambient occlusion

but so what i suggest is you put the

right
and ill put it in xsi and render out a ao map


i can't get the normal to show up in bodypaint
sup with that?

do you have some kind of I.M thing
so you can send me links etc.?

i slut it up on all of them

so whatever you have

isn't the whole point for me to have you gmail contact?

so as a test i took the blue channel from the normal
map and am using is as an ambient occlusion
and using the texture i made before for the caracol
and using the darker parts of the texture to reveal
the fou ambient occlusion

what are you flappin your jaws about?

the blue channel

well its a 32 bit image

but yes i'm doing really aggressive curves on it
ideally i want a ambient occlusion render and to use
that instead

i don't have xsi on this machine otherwise i would
have rendered one when we went to lunch

also for whatever reason we can't get the normal
map to show up in body paint

i think that will help to give definition as well

but i'm thinking the best thing to do would be to
make it all work well on the screen as we normally
would, then do whatever aggressive darkening treatment
to make it dome ready, as opposed to building it
dome ready from the get go

oh my god

are you saying this whole time that your concerned
that the normal is too subtle to be used as a normal map?

i see

egad

it's unfailed now

BLUE CHANNEL

yes

then later jun was showing me the layout video
and was all like "duh I'm jun and 4k is good"

but whatever it's all good my work is in the curves
adjustments anyway, so i can just plop in higher source
from the carocal anyway


BEFORE you leave

can you point me to or even better yet import the
high and low rez mesh into xsi on your computer
and i'll set up the ambient occlusion render overnight
how about i finish this and then just copy the center part
make it a separate geometry, but feed it much higher
rez generated maps (ao and normal map) and fade off the
opacity of the center object as we pull out for the shot

this way we can keep the rgb part the same
but the center part would have higher rez normal
and ao

not fade that way

fade as in the object is right on top of the lower rez
wall and its existence fads out

but the whole point of what i'm suggesting is that the
only new parts that are in the hero piece are normal
and ambient occlusion maps which we can generate at
whatever rez we want

well that's super high rez though right?

oh and for the hoop, the reference images are fine to
adjust and project, but they show at least two different
designs, how do i know which designs to go with and on
what sides of the hoop etc.

same on both sides?

ok

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